junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. Should now help prevent Serana talking to her from too far. Volkihar side coming later. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Pretty Huge Update! - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. Kindred Judgment+Touching the Sky Revoice. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Removed script notification that SDA is not fully revoiced. Serana Dialogue Add-On 3.0 Release! - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Same reason as above. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - More radiant dialogue, occurring at either sunrise or sunset. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - A Serana Teleport Spell. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Fixed a bug with the "Determination" dialogue quest trigger. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Improvements to overall commentary code. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Good news; it exists. This should hopefully help with problems some users have been experiencing. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Even vampires get tired. - New Radiant dialogue. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. This happens later in the Dawnguard questline so it's good for roleplay. This has since been fixed. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. - New wait dialogue. - Completely redid revoice implementation. - The disclaimer message has been changed to a small notification on the top left of the screen. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. 1.0 RELEASE! She is the Serana in Laura Bailey's absence. LL version still to come. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Backend improvements with WhatsOnYourMind dialogue. - Serana (and other followers) no longer triggers traps while stepping on them. Over 160+ new lines! - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - These are technically mini-quests, but they aren't marked on your journal or anything. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Too much was cut that some parts of the conversation didn't make any sense. - Serana commentary convos on Dawnguard members (Hunter side). Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - House of Horrors commentary || Same as the above "Silver Hand" advice. So now you can hear all of her fun lines. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Extensive follower commentary and quest awareness for each of the following quests. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Copyright 2023 Robin Scott. 4. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Seeing that the implementation has changed, this quest record serves no purpose. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Disabled for now until scene framework is fully put together. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Typo fixes for blocky text in some subtitles. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. [Content Additions] (350+ Total New Lines in this Update!). - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Disabled a bit more radiant idles for a more consistent experience. I want to be sure the player hears what she has to say. It should pop up now for those who have finished the Main Quest. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Fixed xEdit script property Warning Message (was previously harmless though). - Serana cooking home-cooked meals for you. - Added in a timer quest that controls relationship variables with Serana. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Redid the code for some of the waiting lines. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. When both FG and OStim are installed, OStim takes precedence. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. // Serana Dialogue Add-On Video unavailable Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). You have been warned. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. Some issues prevented it from occurring in a radiant manner. For now, just dismiss her from the normal follower dialogue. This has now been fixed. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. This has been fixed. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Did it for sure this time. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Campfire mod spooning support (via an optional patch. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Removed dialogue cooldown for Serana recap dialogue. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Removed debug notification that shouldn't be there for the horse riding. - 10 brand-new custom conversations, tied to specific character names! - A new romance mini-quest for players who have chosen to elope with Serana. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Improved StoryManager triggers for SDA_MQ quest commentary. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Again, to rectify this just stand still or move in her direction. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Update Notes for the 2.2 Update, Mages, Romance, and Misfits. One of the largest content updates thus far! You can now teach her spells (from a select list of vanilla spells). There were some files incorrectly archived. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Serana can now order drinks in taverns every now and then. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Therefore, Auri Banter is still in the game, but disabled by default. This will be accessible through the Serana Menu. Big Update! Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Whenever you mount your own horse, she will mount hers in turn. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Added in some revoice lines for "Can I Talk to You For a bit?" This will be enabled when 3.0 is released.). - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Install hundreds of mods with the click of a button. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). It's been improved on the technical level as well so there should be fewer bugs with it. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - A lot of backend improvements on how NPC banter quests are started. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Dialogue toggle for Serana's yawn and sneeze lines. - Serana can now wear whatever you want her to wear! The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Serana will now be able to give you gifts too! These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - One of the radiant greets had a mismatching audio file.

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